Step 1.3: The Role of Time
100% Synchronous – everyone is expected to be in the same virtual space at the same time to do something together (i.e., same classroom, via Zoom, etc.)
100% Asynchronous – Interactions are conducted anytime (i.e., students choose when to complete tasks, typically within an allowed window of days).
Asynchronous activities may offer the most flexibility and convenience (depending on deadlines); synchronous activities may more easily build community (depending on the activity).
Blended Learning – Interactions are a blend of synchronous and asynchronous based on good practice (i.e., 60% synchronous lectures supported by 40% online asynchronous group discussion in CANVAS using discussion posts). The blend can be any combination / percentage of asynchronous / synchronous learning. As the instructor, you design for and plan time, content, instructional approaches, delivery, etc.